How it works
Dopamine Kicks is a timed shopping game. You buy tokens with real money, spend them on short shopping sessions, race the clock through a simulated checkout, build a collection and compete on the leaderboards. Nothing physical is ever sold.
How it works
- 1. Choose a session
Pick 2 or 5 minutes. Tokens pay for the session; the server times it.
- 2. Browse
Explore 200 curated trainers with dated reference prices.
- 3. Add to cart
Add as many trainers as you want during your session.
- 4. Checkout
Type your fictional Thundercard details and complete the simulated checkout.
- 5. Track and collect
Get an order reference and fictional tracking. Your trainers join your digital collection.
Some browsers may still offer address suggestions in the fictional checkout form; this is expected.
Sessions and tokens
A 2-minute session costs 200 tokens and a 5-minute session costs 500. The countdown starts after a short READY, START, GO intro and is owned by the server: refreshing the page or changing your device clock never extends it. You can end a session early; the remaining time is forfeited without refund and your results publish immediately.
Challenges
Every session has two disclosed challenges at moments you won't see coming. Each holds order acceptance for three seconds. Their look varies; their timing does not vary between players.
Leaderboards
Speed is the time from clock start to your first confirmed order, less the challenge holds. Value is the sum of the reference prices of the distinct products you bought in one session, in US dollars. Boards are split by session length and by day, week and all time. Demonstration players are labelled and never receive awards.
Share and earn
Sharing a receipt can earn 20 tokens once per rolling 24 hours. The reward is for the act of sharing; it does not depend on anyone receiving it. Downloading the receipt image earns nothing; the reward is credited only after a confirmed share.
Disclosure
Important: this is a simulated shopping experience
Dopamine Kicks is for entertainment only. No trainers are sold, shipped or delivered and you will never receive a physical product. Tokens are purchased with real money and buy timed shopping sessions; simulated orders never charge you.
Each session costs the stated fixed number of tokens; unused time is not refunded. Two challenges will interrupt every session at moments you won't see coming; each holds order acceptance for 3 seconds while the countdown continues. The timing is the same for everyone.
Signed-in players can earn 20 tokens for sharing their own receipt once per rolling 24 hours. A completed native share action, or a successful copy-link fallback, qualifies; cancellation and errors do not. Delivery to a friend is not verified.
Frequently asked questions
Answers here are placeholders until the client-facing copy is reviewed.
- Do I receive any trainers?
- No. Orders, cards, tracking and deliveries are all simulated. Nothing is shipped.
- What costs real money?
- Only token packs. Tokens buy timed shopping sessions. Simulated orders never charge you.
- Are the prices real?
- Reference prices are dated, sourced valuations in US dollars, converted for display with a versioned rate table. Sample data is labelled as such.
- Who can play?
- Anyone can browse. Buying tokens and playing requires an account and an 18+ attestation.
Simulated shopping: no physical products are sold, shipped or delivered.
Read the full disclosure